Trustfell 4: Trust Fall or Die Hard (
trustwellness) wrote in
trusthell2017-02-05 11:51 am
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WEEK 3.
As the second week draws to a close, two more have joined the deceased. Christo and Alani are dead, leaving twenty-six of you remaining. It may not seem like very many have died, but their absence will certainly be felt. Saturday is given to regrouping and rest; on Sunday morning the clock chimes as it always has, but at least there are no bodies to find today. It seems you're safe for now. The night before wasn't necessarily a peaceful one, however; you'll probably feel a bit groggy when you wake up, and it seems you've regained something that you didn't realize you'd lost... Just like last week, a door in the stairwell has opened, leading you down further into the building; there are more rooms open to you down there - possibly even one that you'll find personally interesting. Go ahead and explore all you like; after all, you did well at completing your lessons this past week. APPRENTICES REMAINING: 25 |
SUNDAY | MONDAY | TUESDAY | WEDNESDAY | THURSDAY
[OOC: Welcome to week three of Trustfell! Feel free to make as many top levels as you'd like and tag out to other characters! This post is for all of your interactions this week... at least until the weekend. Don't forget to save those threads for coins and the activity check!
If you'd like to get in contact with the Wordsmith, you can do so through letters or the switchboard!]
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[They got locked in.]
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Just... a normal room? Or something more?
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[How to explain...]
...it had some kind of holographic wall system. It was also full of puzzles, but that seems to be normal for getting locked in a room of any sort.
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So... you had to solve a puzzle to get out. Would anything happen if you didn't, or was this a fun sort of game. [Judging by what Phi had told him already, he doubted fun had anything to do with it.]
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[Well, when you wake up in a locked room with no explanation...]
We didn't find an exit, but we did find a button.
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Did you happen to remember what this button did?
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[Very ominous.]
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You don't think...?
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Good. That's good then.
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Not related to that though... how good are you with anagrams?
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Decent enough, I suppose. I'm no expert, but given some time... [And what else did they have but time?
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[Not a lot of progress.]
It's "When a curious hate oozes calamity".
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It might take me some time.
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[She'll keep trying though.]
Because it's called the Decision Game, I thought maybe "choice" or "choose" could be in the answer, but I couldn't figure out what to do with the other letters.
i don't even know if walruses exist in thedas tbh... (also I hope i got the lettering right)
[He writes both 'choose' and 'choice' down, then crosses out their given letters, leaving "Wn a urius hate ozes calamity" and "Wn a urus hate oozes alamity" respectively. After squinting at it for a moment, he points to the second phrase.]
Choice leaves us with Walrus. That help at all?
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[She just lives in interesting times. Arguably, she was born in interesting times.]
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Sounds useful. We usually use birds for that kind of stuff though.
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[Never mind that the wards don't have any doors between them.]
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